What this is saying is that image effects you have on your camera cannot create mip-maps levels. You can usually just ignore this. Although speaking of mip-maps, if you run into memory problems, remember it is an option to go through and switch off mip-maps on all of your textures.Unity is one of the most used engines in the world of video game developers, mainly because it is a tool that offers very important potential and combines it with a very attractive and simple interface to use on a day-to-day basis. Your build will probably have a bunch of warnings in the browser’s console about mip-maps.Also, don’t use Bold on fonts anywhere unless you also have the Bold variant asset included – webGL will horizontally scale every letter, wrecking your day.WebGL has no access to system fonts, make sure every font you want to use is an asset!.htaccess file, then you must upload the release folder! If your server does not allow the mod_rewrite used in the.That said, you can copy the contents of the unity-generated.htaccess unity generates together with the other files, don’t overwrite your root. htaccess file to the root – don’t do this! Keep the. I made the mistake of trying to move the. htaccess works in every folder, not just the root. If your server is configured ideally, you should be able to upload the whole folder and delete the Release folder and have everything work. TemplateData: files related to the appearance and presentation of the page.Compressed: a folder of gzipped game data.This file is invisible, on OS X you can make it visible by either using the Desktop Utility menu or by a terminal command. htaccess: tells the server to send the compressed files when a client asks for the release game files. When you build using the default template you get a thing that looks like. Memory set to the lowest you need it (use a development build and connect the profiler to find the highest number it goes up to).Player Settings: Enable Exceptions: None.Player Settings: Other Settings: Stripping Level set to “Use micro mscorlib” (anything other than “Disabled” should have an equal effect I believe).Build Settings: Optimization Level set to “Fastest (very slow builds)”.To make sure things go smoothly and file sizes are super tidy and low, just make sure these things are sorted before you hit that trusty “Build and Run” button: htaccess file will probably be ignored, so you can’t delete the release folder (but rather, you can probably delete the compressed folder). If you’re uploading to someone else’s server, like itch.io or Kongregate, the. After some mucking around, here’s the process that worked for me and my mod_rewrite-enabled hosting server: It’s super important that the release version uses the “Compressed” versions of the game data, both to reduce the game size by half or so and at least to save your server trouble compressing the files. If you’re on an older version of Unity, or are running into a problem, read on…īut the process to upload unity webGL games is actually a bit tricky and no-one’s had any time to iron out the common issues. Up should be able to just uncheck “development build”, build and upload the whole resulting directory. Update December 2015: Unity 5.3 has simplified WebGL builds quite a bit. Chrome killed NPAPI, meaning like 60% of your audience has no Unity web player… and Unity WebGL is still in “preview” mode.
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